Get into Geofiction and create new Worlds!
Geofiction isn't a new hobby and it isn't something that's incredibly unique - even though the name might seem unfamiliar. However, it is something that almost every child has indulged in at some point in their life, and many adults still do. Geofiction is the hobby of creating worlds or planets or living races, basically conjuring up universes using your imagination about what they would be like and how people or, well, living beings would go about their lives in that universe.
People like J. R. R. Tolkien, one of the greatest writers of all time, are known to write some masterpieces that include magnificent made-up worlds and planets. Also included are the creatures who reside on that planet - giving the authors the kind of story-line they need to create an interesting world that others love to hear or read about. From making up races of beings to planets to natural creatures and even languages, there is a different kind of pleasure in "playing god", so to speak.
One of the most fascinating and exciting things about Geofiction is the part where you create people or races of inhabitants for your world. Usually, this is the first step in the creation of a whole new world because people's characteristics and traits are the easiest to think of. In this hobby, you can go as wild as you want and think of races without heads, with ten hands or even regular human beings but without the ability to think or just blue skin. Anything goes and as far as the hobby is concerned, there is never any wrong answer. Your world is, quite literally, yours to rule and you can set up any kind of rules, limitations or characteristics you might want for its inhabitants.
One of the most interesting things to work on, when creating your own race, is the language! You can choose to give them a language of their own, which puts you in the realm of another hobby called Conlanging, or you can choose to give them the language you speak. For e.g. in Tolkien's Lord of the Rings, he created a whole new language for the elves to communicate in, called "Qenya". When you start working on these lines, things keep growing and your creatures start developing a characteristic of their own, making it much simpler to build a universe around them.
Creating the World
Some people also look at this as the starting point for their Geofiction. They spend their time thinking of a different world, a world that either comes out of the environment they are in or their knowledge about the other worlds or planets that they recognize. There is absolutely no limitation to the kind of thought that you might have in this situation and worlds like the one you've seen in movies like James Cameroon's Avatar are what you end up with.
Most fiction authors end up creating cities, if not planets or worlds. These cities can be based on what they've seen around them or can be a combination of more than one city as well. There is no limitation to the kind of features they can put into those cities and there is also no right or wrong answer about the way things work in those cities. Gotham City is an example where the regular parts of the United States of America, and the world, are built around a make-believe city in the Batman series. The concept of the city of Metropolis is also a fictional place that appears in the story of Superman, another famous work of Geofiction as well as one of the most popular practices of creating an alien race that the main character descends from.
These are just two of the many examples of places that have been created to support stories and characters associated with the story. This allows you to give your characters and your world any kind of characteristics to aid the kind of storyline you are looking at. This also gives you a lot of freedom to come up with ways to make your world a lot more connected with the elements that are a part of it. You cannot introduce something new to a city that already exists, because it would seem alien and people, who live in that city, would not be able to connect with it.
However, if you create a whole new world, people do not have any existing example or city to compare it with, ensuring that you do not have to worry about making mistakes or missing out on details. One of the finest examples of this kind of a problem, which authors may face, is the introduction of 221B Baker Street as the address for Sherlock Holmes, by detective story writer, Sir Arthur Conan Doyle. The popularity of the stories grew to the extent that people began visiting that actual address, in London. This led to the publishers buying out the actual place and re-decorating it to look like the actual place that the author described in his books.
Even though Sherlock Holmes was a completely fictional character, the creation of a fictional home, inside a real world, can have a massive impact on the way the people look at your story. Whether you are creating a story-line for your own benefit or trying to find a storyline that others will enjoy, Geofiction is an unavoidable aspect you will dwell in, in the world of fiction.